using System.Reflection; using NUnit.Framework; namespace UnitySDKEditorTests { public partial class MLEyeCalibration : NativeBindingsTests { [SetUp] public void SetupNativeBindings() { var apiType = typeof(UnityEngine.XR.MagicLeap.MLEyeCalibration); nativeBindings = apiType.GetNestedType("NativeBindings", BindingFlags.NonPublic); } [Test] public void NativeBinding_MLEyeCalibrationCreateClient_Exists() { AssertThatMethodExists("MLEyeCalibrationCreateClient"); } [Test] public void NativeBinding_MLEyeCalibrationDestroyClient_Exists() { AssertThatMethodExists("MLEyeCalibrationDestroyClient"); } [Test] public void NativeBinding_MLEyeCalibrationGetState_Exists() { AssertThatMethodExists("MLEyeCalibrationGetState"); } } }