using System.Reflection; using NUnit.Framework; namespace UnitySDKEditorTests { public partial class MLGlobalDimmer : NativeBindingsTests { [SetUp] public void SetupNativeBindings() { var apiType = typeof(UnityEngine.XR.MagicLeap.MLGlobalDimmer); nativeBindings = apiType.GetNestedType("NativeBindings", BindingFlags.NonPublic); } [Test] public void NativeBinding_UnityMagicLeap_RenderingSetGlobalDimmerValue_Exists() { AssertThatMethodExists("UnityMagicLeap_RenderingSetGlobalDimmerValue"); } } }