// Disabling deprecated warning for the internal project #pragma warning disable 618 using NUnit.Framework; using System; using UnityEngine.XR.MagicLeap; namespace UnitySDKPlayTests { public partial class MLEyesTests { private MagicLeapInputs mlInputs; private readonly MLPermissions.Callbacks permissionCallbacks = new MLPermissions.Callbacks(); [Test] public void EyeTracking_CheckPermission() { Assert.IsTrue(CheckPermission()); } [Test] public void EyeTracking_StartTracking() { SetUp(); try { InputSubsystem.Extensions.MLEyes.StartTracking(); } catch (Exception ex) { Assert.Fail(ex.Message); } TearDown(); } [Test] public void EyeTracking_StopTracking() { SetUp(); InputSubsystem.Extensions.MLEyes.StartTracking(); try { TearDown(); } catch (Exception ex) { Assert.Fail(ex.Message); } } private void SetUp() { mlInputs = new MagicLeapInputs(); mlInputs.Enable(); CheckPermission(); } private void TearDown() { mlInputs.Disable(); mlInputs.Dispose(); InputSubsystem.Extensions.MLEyes.StopTracking(); } private bool CheckPermission() { MLPermissions.RequestPermission(MLPermission.EyeTracking, permissionCallbacks); return MLPermissions.CheckPermission(MLPermission.EyeTracking).IsOk; } } }