using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEngine.XR.MagicLeap; namespace UnitySDKPlayTests { public class MLGlobalDimmerTests { MLResult result; [Test] public void MLGlobalDimmer_SetValue() { #if UNITY_OPENXR_1_9_0_OR_NEWER result = MLGlobalDimmer.SetValue(1); Assert.IsTrue(result.IsOk, string.Format("SetValue failed: {0}", result.ToString())); #endif } } }