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// Copyright (c) 2022-2023 Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2
// Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein.
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namespace UnityEngine.XR.MagicLeap
{
using System;
public sealed partial class MLEyeCamera
{
///
/// Enumeration of all the available eye camera sensors.
///
[Flags]
public enum MLEyeCameraIdentifier
{
///
/// None.
///
None = 0,
///
/// Left temple eye camera.
///
LeftTemple = 1 << 0,
///
/// Left nasal eye camera.
///
LeftNasal = 1 << 1,
///
/// Right nasal eye camera.
///
RightNasal = 1 << 2,
///
/// Right temple eye camera.
///
RightTemple = 1 << 3,
///
/// All Eye cameras.
///
All = LeftTemple | LeftNasal | RightNasal | RightTemple
}
}
}