// %BANNER_BEGIN% // --------------------------------------------------------------------- // %COPYRIGHT_BEGIN% // Copyright (c) 2022-2023 Magic Leap, Inc. All Rights Reserved. // Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2 // Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein. // %COPYRIGHT_END% // --------------------------------------------------------------------- // %BANNER_END% namespace UnityEngine.XR.MagicLeap { using System; public sealed partial class MLEyeCamera { /// /// Enumeration of all the available eye camera sensors. /// [Flags] public enum MLEyeCameraIdentifier { /// /// None. /// None = 0, /// /// Left temple eye camera. /// LeftTemple = 1 << 0, /// /// Left nasal eye camera. /// LeftNasal = 1 << 1, /// /// Right nasal eye camera. /// RightNasal = 1 << 2, /// /// Right temple eye camera. /// RightTemple = 1 << 3, /// /// All Eye cameras. /// All = LeftTemple | LeftNasal | RightNasal | RightTemple } } }