// %BANNER_BEGIN% // --------------------------------------------------------------------- // %COPYRIGHT_BEGIN% // Copyright (c) (2018-2022) Magic Leap, Inc. All Rights Reserved. // Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2 // Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein. // %COPYRIGHT_END% // --------------------------------------------------------------------- // %BANNER_END% using Unity.Profiling; namespace UnityEngine.XR.MagicLeap { public partial class MLAudioInput { //Profiler markers for AudioInput Native Bindings calls private readonly static ProfilerMarker nativeSetMicMutePerfMarker = new ProfilerMarker("MLAudioInputNativeBindings.MLAudioSetMicMute"); private readonly static ProfilerMarker nativeIsMicMutedPerfMarker = new ProfilerMarker("MLAudioInputNativeBindings.MLAudioIsMicMuted"); private readonly static ProfilerMarker nativeSetMicMuteCallbackPerfMarker = new ProfilerMarker("MLAudioInputNativeBindings.MLAudioSetMicMuteCallback"); private readonly static ProfilerMarker nativeGetResultStringPerfMarker = new ProfilerMarker("MLAudioInputNativeBindings.MLAudioGetResultString"); //Profiler markers for AudioInput calls. private readonly static ProfilerMarker startAPIPerfMarker = new ProfilerMarker("MLAudioInput.StartAPI"); } }