#if UNITY_OPENXR_1_9_0_OR_NEWER using System; using System.Runtime.InteropServices; namespace UnityEngine.XR.OpenXR.Features.MagicLeapSupport { public partial class MagicLeapLightEstimationFeature { /// /// The width and height dimension resolution of an HDR Cubemap. /// public enum HDRCubemapFaceResolution { Resolution_64x64, Resolution_128x128, Resolution_256x256 } /// /// The data of the HDR cubemap as it is obtained from a light estimation estimate. /// public struct HDRCubemapData { /// /// An array of pixel data of the cubemap. The data is in the order of (R, G, B, A) with values /// between 0 and 1, and is and organized into 6 faces in the order of (+X, -X, +Y, -Y, +Z, -Z). /// public float[] Pixels; /// /// The width/height dimension resolution of each face on the cubemap. /// public uint FaceDimension; } /// /// The direction and color of the main directional light data obtained from the light estimation estimate. /// public struct MainDirectionalLight { /// /// A normalized vector pointing in the direction that the main light faces. /// public Vector3 Direction; /// /// The color value for the given main light. /// public Color Color; } /// /// All of the data obtained from a light estimation estimate. /// public struct EstimateData { /// /// The data of the HDR cubemap. /// public HDRCubemapData CubeMap; /// /// The direction and color of the main directional light data. /// public MainDirectionalLight DirectionalLight; /// /// The spherical harmonics coefficients data. /// public float[] HarmonicsCoefficients; /// /// The timestamp of the light estimation estimate in nanoseconds. /// public long TimeStampNanoSeconds; } } } #endif