using System.Reflection; using NUnit.Framework; namespace UnitySDKEditorTests { public partial class MLGazeRecognition { [SetUp] public void SetupNativeBindings() { var apiType = typeof(UnityEngine.XR.MagicLeap.MLGazeRecognition); nativeBindings = apiType.GetNestedType("NativeBindings", BindingFlags.NonPublic); } [Test] public void NativeBinding_MLGazeRecognitionCreate_Exists() { AssertThatMethodExists("MLGazeRecognitionCreate"); } [Test] public void NativeBinding_MLGazeRecognitionDestroy_Exists() { AssertThatMethodExists("MLGazeRecognitionDestroy"); } [Test] public void NativeBinding_MLGazeRecognitionGetState_Exists() { AssertThatMethodExists("MLGazeRecognitionGetState"); } [Test] public void NativeBinding_MLGazeRecognitionGetStaticData_Exists() { AssertThatMethodExists("MLGazeRecognitionGetStaticData"); } } }