using System.Reflection; using NUnit.Framework; namespace UnitySDKEditorTests { public partial class MLGraphicsHooks : NativeBindingsTests { [SetUp] public void SetupNativeBindings() { var apiType = typeof(UnityEngine.XR.MagicLeap.MLGraphicsHooks); nativeBindings = apiType.GetNestedType("NativeBindings", BindingFlags.NonPublic); } [Test] public void NativeBinding_MLUnityGraphicsGetHandle_Exists() { AssertThatMethodExists("MLUnityGraphicsGetHandle"); } [Test] public void NativeBinding_MLUnityGraphicsRegisterCallbacks_Exists() { AssertThatMethodExists("MLUnityGraphicsRegisterCallbacks"); } } }