using System.Reflection; using NUnit.Framework; namespace UnitySDKEditorTests { public partial class MLHeadsetFit { [SetUp] public void SetupNativeBindings() { var apiType = typeof(UnityEngine.XR.MagicLeap.MLHeadsetFit); nativeBindings = apiType.GetNestedType("NativeBindings", BindingFlags.NonPublic); } [Test] public void NativeBinding_MLHeadsetFitDestroyClient_Exists() { AssertThatMethodExists("MLHeadsetFitDestroyClient"); } [Test] public void NativeBinding_MLHeadsetFitCreateClient_Exists() { AssertThatMethodExists("MLHeadsetFitCreateClient"); } [Test] public void NativeBinding_MLHeadsetFitGetState_Exists() { AssertThatMethodExists("MLHeadsetFitGetState"); } } }