using NUnit.Framework;
using static UnityEngine.XR.MagicLeap.MLResult;
namespace UnitySDKEditorTests
{
public class MLResult
{
///
/// Test to make sure "result.IsOk" works as expected.
///
[Test]
public void MLResult_with_Code_Ok_Returns_IsOk()
{
UnityEngine.XR.MagicLeap.MLResult result = Create(Code.Ok);
Assert.IsTrue(result.IsOk);
}
///
/// Tests to make sure the MLResult.Create method behaves as expected.
///
[Test]
public void MLResult_Create_Returns_Result_with_Given_Code()
{
UnityEngine.XR.MagicLeap.MLResult result = Create(Code.Ok);
Assert.AreEqual(result.Result, Code.Ok);
}
}
}