using NUnit.Framework; using static UnityEngine.XR.MagicLeap.MLResult; namespace UnitySDKEditorTests { public class MLResult { /// /// Test to make sure "result.IsOk" works as expected. /// [Test] public void MLResult_with_Code_Ok_Returns_IsOk() { UnityEngine.XR.MagicLeap.MLResult result = Create(Code.Ok); Assert.IsTrue(result.IsOk); } /// /// Tests to make sure the MLResult.Create method behaves as expected. /// [Test] public void MLResult_Create_Returns_Result_with_Given_Code() { UnityEngine.XR.MagicLeap.MLResult result = Create(Code.Ok); Assert.AreEqual(result.Result, Code.Ok); } } }