using System.Reflection; using NUnit.Framework; namespace UnitySDKEditorTests { public partial class MLTime : NativeBindingsTests { [SetUp] public void SetupNativeBindings() { var apiType = typeof(UnityEngine.XR.MagicLeap.MLTime); nativeBindings = apiType.GetNestedType("NativeBindings", BindingFlags.NonPublic); } [Test] public void NativeBinding_MLTimeConvertSystemTimeToMLTime_Exists() { AssertThatMethodExists("MLTimeConvertSystemTimeToMLTime"); } [Test] public void NativeBinding_MLTimeConvertMLTimeToSystemTime_Exists() { AssertThatMethodExists("MLTimeConvertMLTimeToSystemTime"); } } }