using NUnit.Framework; using UnityEngine.XR.MagicLeap.Native; namespace UnitySDKEditorTests { public class MagicLeapNativeBindingsEditModeTests { /// /// Tests to make sure invalid handles are recognized appropriately /// [Test] public void NativeBindings_Recognize_Invalid_Handle() { const ulong invalid = 0xFFFFFFFFFFFFFFFF; // (that's 16 F's) Assert.IsFalse(MagicLeapNativeBindings.MLHandleIsValid(invalid)); Assert.IsTrue(MagicLeapNativeBindings.MLHandleIsValid(0x1)); } } }