using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEngine.XR.MagicLeap; namespace UnitySDKPlayTests { public class MLFacialExpressionTests { MLResult result; [Test] public void MLFacialExpression_UpdateSettingsEnable() { result = MLResult.Create(MLFacialExpression.UpdateSettings(new MLFacialExpression.Settings { EnableEyeExpression = true})); Assert.IsTrue(result.IsOk, string.Format("UpdateSettingsEnable failed: {0}", result.ToString())); } [Test] public void MLFacialExpression_UpdateSettingsDisable() { result = MLResult.Create(MLFacialExpression.UpdateSettings(new MLFacialExpression.Settings { EnableEyeExpression = true })); Assert.IsTrue(result.IsOk, string.Format("UpdateSettingsEnable failed: {0}", result.ToString())); } [Test] public void MLFacialExpression_GetEyeData() { Assert.Pass("Must be tested with manual scene at this time"); } } }