using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEngine.XR.MagicLeap; namespace UnitySDKPlayTests { public class MLMarkerTrackerTests { [Test] public async void MarkerTracker_StartScanningAsync() { await MLMarkerTracker.StartScanningAsync(null); } [Test] public async void MarkerTracker_StopScanningAsync() { await MLMarkerTracker.StartScanningAsync(null); await MLMarkerTracker.StopScanningAsync(); } } }