using NUnit.Framework; using System; using UnityEngine.XR.MagicLeap; namespace UnitySDKPlayTests { public class MLSegmentedDimmerTests { [Test] public void MLSegmentedDimmer_ExistsPositive() { MLSegmentedDimmer.Activate(); Assert.IsTrue(MLSegmentedDimmer.Exists); } [Test] public void MLSegmentedDimmer_ExistsNegative() { MLSegmentedDimmer.Activate(); Assert.IsFalse(MLSegmentedDimmer.Exists); } [Test] public void MLSegmentedDimmer_GetDefaultLayer() { try { MLSegmentedDimmer.Activate(); MLSegmentedDimmer.GetDefaultLayer(); Assert.Pass(); } catch (Exception ex) { Assert.Fail(ex.Message); } } } }