using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEngine.XR.MagicLeap; namespace UnitySDKPlayTests { public class MLTimeTests { MLResult result; MLTime time; [Test, Order(1)] public void MLTime_ConvertSystemTimeToMLTimeTest() { result = MLTime.ConvertSystemTimeToMLTime(0, out time); Assert.IsTrue(result.IsOk, string.Format("ConvertSystemTimeToMLTime failed: {0}", result.ToString())); } [Test, Order(2)] public void MLTime_ConvertMLTimeToSystemTimeTest() { result = MLTime.ConvertMLTimeToSystemTime(time, out long _); Assert.IsTrue(result.IsOk, string.Format("ConvertMLTimeToSystemTime failed: {0}", result.ToString())); } } }