#if UNITY_EDITOR using Monpl.Utils; using Monpl.Utils.Extensions; using UnityEditor; using UnityEditor.Events; using UnityEngine; using UnityEngine.UI; namespace Monpl.UI { public static class UIObjectCreate { #region Buttons [MenuItem("GameObject/MPGameLib/Button/PressingButton", false, 2)] static void CreatePressingButton() { // ------- Create code --------- var pressingButtonTrs = EditorUtil.CreateRectTransformNewObject("PressingButton", Selection.activeTransform); var pressingButtonObj = pressingButtonTrs.gameObject; var pressingButtonComponent = pressingButtonObj.AddComponent(); var scaleButton = pressingButtonObj.GetComponent