using UnityEngine; namespace NextMind.Examples.Feedbacks { /// /// Simple component used to trigger a particle burst from a given particle system. /// public class NeuroTagParticleBurst : MonoBehaviour { [SerializeField] private new ParticleSystem particleSystem = null; #region Unity Methods private void Start() { particleSystem.Stop(); } #endregion #region NeuroTags events /// /// Play the particles burst when the user focus on the NeuroTag. /// Triggered by the NeuroTag. /// public void OnTriggered() { particleSystem.Play(); } /// /// Stop the particles burst when the focus is released from the NeuroTag. /// Triggered by the NeuroTag. /// public void OnReleased() { particleSystem.Stop(); } #endregion } }