using NextMind.Examples.Steps;
using UnityEngine;
namespace NextMind.Examples.Discovery
{
///
/// Implementation of an managed by the .
/// During this step, the user learn the usage of OnReleased event.
///
public class ToggleReleaseStep : AbstractStep
{
///
/// The NeuroTag on which the user has to focus.
///
[SerializeField]
private Transform cube = null;
#region AbstractStep implementation
public override void OnEnterStep()
{
// Position the cube a little high, so the user can see it fall when entering the step.
cube.localPosition = Vector3.up * 0.5f;
cube.localEulerAngles = new Vector3(5, 5, 5);
}
#endregion
}
}