// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using System.Linq; using Cinemachine; using UnityEngine; using UnityEngine.InputSystem; namespace nickmaltbie.OpenKCC.cinemachine.CameraControls { public class CameraSelector : MonoBehaviour { public static CameraSelector Instance { get; private set; } public CinemachineVirtualCamera[] cameras; public CinemachineVirtualCamera CurrentCamera => cameras[current]; private int current = 0; /// /// Action to toggle selected camera. /// [Tooltip("Action to toggle selected camera")] [SerializeField] public InputActionReference toggleCameraActionReference; /// /// Override for the toggle camera action of the player. /// private InputAction overrideToggleCamera; /// /// Gest or sets the toggle camera action associated with this player. /// public InputAction ToggleCameraAction { get => overrideToggleCamera ?? toggleCameraActionReference?.action; set => overrideToggleCamera = value; } public void Awake() { if (Instance == null || Instance == this) { Instance = this; } else { Destroy(gameObject); return; } if (cameras?.Any() is true) { foreach (CinemachineVirtualCamera camera in cameras) { camera.gameObject.SetActive(false); } cameras[current].gameObject.SetActive(true); ToggleCameraAction?.Enable(); } if (ToggleCameraAction != null) { ToggleCameraAction.performed += _ => { cameras[current].gameObject.SetActive(false); current = (current + 1) % cameras.Length; cameras[current].gameObject.SetActive(true); }; } } public void OnDestroy() { if (Instance == this) { Instance = null; } } } }