// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using nickmaltbie.OpenKCC.cinemachine.CameraControls; using nickmaltbie.TestUtilsUnity.Tests.TestCommon; using NUnit.Framework; using UnityEngine; namespace nickmaltbie.OpenKCC.Tests.cinemachine.EditMode.CameraControls { [TestFixture] public class CameraPlayerHeadingTests : TestBase { [Test] public void Validate_GetHeading() { GameObject go = CreateGameObject(); CameraPlayerHeading heading = go.AddComponent(); // Try without a main camera Assert.AreEqual(Quaternion.identity, heading.PlayerHeading); GameObject camera = CreateGameObject(); camera.AddComponent(); camera.tag = "MainCamera"; // Try again with camera heading TestUtils.AssertInBounds(heading.PlayerHeading * Vector3.forward, Vector3.forward); // Move camera and assert it faces the right direction camera.transform.rotation = Quaternion.Euler(0, 90, 0); TestUtils.AssertInBounds(heading.PlayerHeading * Vector3.forward, Vector3.right); } } }