// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using System.Collections; using Cinemachine; using nickmaltbie.OpenKCC.cinemachine.CameraControls; using nickmaltbie.TestUtilsUnity.Tests.TestCommon; using NUnit.Framework; using UnityEngine.InputSystem; using UnityEngine.TestTools; namespace nickmaltbie.OpenKCC.Tests.cinemachine.Runtime.CameraControls { [TestFixture] public class CameraSelectorTests : TestBase { [UnityTest] public IEnumerator Validate_CameraSelector_SingletonInit() { InputSystem.AddDevice(); CreateGameObject().AddComponent(); CreateGameObject().AddComponent(); CameraSelector selector1 = CreateGameObject().AddComponent(); CreateGameObject().AddComponent(); yield return null; Assert.AreEqual(selector1, CameraSelector.Instance); } } }