// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using nickmaltbie.OpenKCC.Utils.ColliderCast; using UnityEditor; namespace nickmaltbie.OpenKCC.Editor { [CustomEditor(typeof(PrimitiveColliderCast), true)] public class PrimitiveColliderCastEditor : UnityEditor.Editor { private SerializedProperty colliderConfig; public void OnEnable() { colliderConfig = serializedObject.FindProperty("config"); } public override void OnInspectorGUI() { // Update the serializedProperty - always do this in the beginning of OnInspectorGUI. serializedObject.Update(); EditorGUILayout.PropertyField(colliderConfig); // Apply changes to the serializedProperty - always do this at the end of OnInspectorGUI. if (serializedObject.ApplyModifiedProperties()) { (target as PrimitiveColliderCast).UpdateColliderParameters(); } } } [CustomEditor(typeof(AbstractPrimitiveColliderCast), true)] public class AbstractPrimitiveColliderCastEditor : UnityEditor.Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); (target as AbstractPrimitiveColliderCast).SetupCollider(); } } }