// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using System; using nickmaltbie.OpenKCC.Utils; namespace nickmaltbie.OpenKCC.Character.Attributes { /// /// Attribute to represent player movement settings for a given state. /// public class MovementSettingsAttribute : Attribute { /// /// Allow movement by normal velocity. /// [Obsolete("Replaced by KCCConfig.AllowVelocity")] public bool AllowVelocity = false; /// /// Allow movement by player input movement. /// [Obsolete("Natural extension of letting speed config be unset, so not needed.")] public bool AllowWalk = false; /// /// Should the player be snapped down after moving. /// [Obsolete("Replaced by KCCConfig.SnapPlayerDown")] public bool SnapPlayerDown = false; /// /// Function to read speed value. /// public string SpeedConfig; /// /// Get player speed from a movement settings attribute. /// /// State to lookup speed for. /// Object to lookup speed from. public static float GetSpeed(Type state, object source) { if (Attribute.GetCustomAttribute(state, typeof(MovementSettingsAttribute)) is MovementSettingsAttribute settings && !string.IsNullOrWhiteSpace(settings.SpeedConfig)) { return (float)source.EvaluateMember(settings.SpeedConfig); } return 0.0f; } } }