// Copyright (C) 2023 Nicholas Maltbie
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using UnityEngine;
namespace nickmaltbie.OpenKCC.Utils
{
public static class RaycastHelperConstants
{
public const int DefaultLayerMask = ~0;
public const QueryTriggerInteraction DefaultQueryTriggerInteraction = QueryTriggerInteraction.Ignore;
}
///
/// Abstraction to check for raycast commands.
///
public interface IRaycastHelper
{
///
/// Do a raycast in a given direction ignoring this object.
///
/// Source point to check from.
/// Direction to search for step.
/// Distance to search for step ahead of player.
/// Information about step hit ahead.
/// Layer mask for checking which objects to collide with.
/// Configuration for QueryTriggerInteraction when solving for collisions.
/// Is something ahead hit.
bool DoRaycastInDirection(Vector3 source, Vector3 direction, float distance, out IRaycastHit stepHit, int layerMask = RaycastHelperConstants.DefaultLayerMask, QueryTriggerInteraction queryTriggerInteraction = RaycastHelperConstants.DefaultQueryTriggerInteraction);
}
}