// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using UnityEngine; namespace nickmaltbie.OpenKCC.Utils { public static class RaycastHelperConstants { public const int DefaultLayerMask = ~0; public const QueryTriggerInteraction DefaultQueryTriggerInteraction = QueryTriggerInteraction.Ignore; } /// /// Abstraction to check for raycast commands. /// public interface IRaycastHelper { /// /// Do a raycast in a given direction ignoring this object. /// /// Source point to check from. /// Direction to search for step. /// Distance to search for step ahead of player. /// Information about step hit ahead. /// Layer mask for checking which objects to collide with. /// Configuration for QueryTriggerInteraction when solving for collisions. /// Is something ahead hit. bool DoRaycastInDirection(Vector3 source, Vector3 direction, float distance, out IRaycastHit stepHit, int layerMask = RaycastHelperConstants.DefaultLayerMask, QueryTriggerInteraction queryTriggerInteraction = RaycastHelperConstants.DefaultQueryTriggerInteraction); } }