// Copyright (C) 2023 Nicholas Maltbie
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using UnityEngine;
namespace nickmaltbie.OpenKCC.Utils
{
///
/// Basic implementation of IRaycastHelper
///
public class RaycastHelper : IRaycastHelper
{
///
/// Universal instance of RaycastHelper.
///
public static RaycastHelper Instance = new RaycastHelper();
///
/// Private instance of raycast helper.
///
private RaycastHelper() { }
///
public bool DoRaycastInDirection(Vector3 source, Vector3 direction, float distance, out IRaycastHit stepHit, int layerMask = RaycastHelperConstants.DefaultLayerMask, QueryTriggerInteraction queryTriggerInteraction = RaycastHelperConstants.DefaultQueryTriggerInteraction)
{
bool didHit = Physics.Raycast(new Ray(source, direction), out RaycastHit hit, distance, layerMask, queryTriggerInteraction);
stepHit = new RaycastHitWrapper(hit);
return didHit;
}
}
}