// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using nickmaltbie.OpenKCC.CameraControls; using nickmaltbie.TestUtilsUnity.Tests.TestCommon; using NUnit.Framework; using UnityEngine; namespace nickmaltbie.OpenKCC.Tests.EditMode.Character { /// /// Basic tests for in edit mode. /// [TestFixture] public class CameraFollowTests : TestBase { private CameraFollow cameraFollow; private AudioListener audioListener; private Camera camera; [SetUp] public override void Setup() { GameObject cameraGo = CreateGameObject(); GameObject followGo = CreateGameObject(); CameraController cameraController = followGo.AddComponent(); audioListener = CreateGameObject().AddComponent(); cameraFollow = followGo.AddComponent(); cameraController.config.cameraTransform = cameraController.transform; camera = cameraGo.AddComponent(); camera.tag = "MainCamera"; Assert.AreEqual(Camera.main, camera); cameraFollow.Start(); } [Test] public void Verify_CameraFollow_NullCamera() { GameObject.DestroyImmediate(camera); cameraFollow.LateUpdate(); } [Test] public void Verify_CameraFollow_Following( [ValueSource(nameof(TestDirections))] Vector3 dir ) { cameraFollow.transform.position = dir; Assert.AreEqual(cameraFollow.transform.position, dir); Assert.AreEqual(camera.transform.position, Vector3.zero); Assert.AreEqual(audioListener.transform.position, Vector3.zero); cameraFollow.LateUpdate(); Assert.AreEqual(cameraFollow.transform.position, dir); Assert.AreEqual(camera.transform.position, dir); Assert.AreEqual(audioListener.transform.position, dir); } } }