// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using nickmaltbie.OpenKCC.Character; using nickmaltbie.OpenKCC.Environment.Pushable; using nickmaltbie.OpenKCC.Tests.TestCommon; using nickmaltbie.OpenKCC.Utils; using nickmaltbie.OpenKCC.Utils.ColliderCast; using nickmaltbie.TestUtilsUnity.Tests.TestCommon; using NUnit.Framework; using UnityEngine; namespace nickmaltbie.OpenKCC.Tests.EditMode.Character { /// /// Basic tests for in edit mode. /// [TestFixture] public class CharacterPushTests : TestBase { private KCCMovementEngineWithPush character; private MockColliderCast mockColliderCast; private GameObject pushable; [SetUp] public override void Setup() { GameObject go = CreateGameObject(); mockColliderCast = go.AddComponent(); character = go.AddComponent(); pushable = CreateGameObject(); pushable.AddComponent(); pushable.AddComponent(); pushable.AddComponent().Awake(); } [Test] public void Verify_CharacterPush_CanPushObject() { GameObject noRigidbody = CreateGameObject(); GameObject kinematic = CreateGameObject(); GameObject noPushable = CreateGameObject(); kinematic.AddComponent().isKinematic = true; noPushable.AddComponent(); Assert.IsFalse(character.CanPushObject(noRigidbody.AddComponent())); Assert.IsFalse(character.CanPushObject(kinematic.AddComponent())); Assert.IsFalse(character.CanPushObject(noPushable.AddComponent())); Assert.IsTrue(character.CanPushObject(pushable.GetComponent())); } [Test] public void Verify_CharacterPush_NonPushable_PushObject() { GameObject noRigidbody = CreateGameObject(); GameObject kinematic = CreateGameObject(); GameObject noPushable = CreateGameObject(); kinematic.AddComponent().isKinematic = true; noPushable.AddComponent(); character.PushObject(new KinematicCharacterControllerHit(default, default, noRigidbody, default, default, default, default, default)); character.PushObject(new KinematicCharacterControllerHit(default, kinematic.GetComponent(), kinematic, default, default, default, default, default)); character.PushObject(new KinematicCharacterControllerHit(default, noPushable.GetComponent(), noPushable, default, default, default, default, default)); } [Test] public void Verify_CharacterPush_PushObject() { var hit = new KinematicCharacterControllerHit(default, pushable.GetComponent(), pushable, default, default, default, default, default); character.PushObject(hit); } [Test] public void Verify_CharacterPush_PushObject_ViaMovement() { int hits = 0; IRaycastHit noHit = KCCTestUtils.SetupRaycastHitMock(default(Collider), Vector3.zero, Vector3.zero, Mathf.Infinity); IRaycastHit pushableHit = KCCTestUtils.SetupRaycastHitMock(pushable.GetComponent(), Vector3.zero, Vector3.up, 0.1f); mockColliderCast.OnCastSelf = (Vector3 position, Quaternion rotation, Vector3 direction, float distance, out IRaycastHit hit, int layerMask, QueryTriggerInteraction queryTriggerInteraction, float skinWidth) => { // Only return hit for first hit if (hits < 1) { hit = pushableHit; hits++; return true; } hit = noHit; return false; }; character.MovePlayer(Vector3.forward); Assert.IsTrue(hits >= 1); } } }