// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using nickmaltbie.OpenKCC.Environment; using nickmaltbie.TestUtilsUnity; using nickmaltbie.TestUtilsUnity.Tests.TestCommon; using NUnit.Framework; using UnityEngine; namespace nickmaltbie.OpenKCC.Tests.EditMode.Environment { /// /// Basic tests for FixedRigidbodySet in edit mode. /// [TestFixture] public class FixedRigidbodySetTests : TestBase { private MockUnityService mockUnityService; private Transform bodyTransform; private Transform parentTransform; private FixedRigidbodySet fixedRigidbody; private Rigidbody rigidbody; [SetUp] public void SetUp() { mockUnityService = new MockUnityService(); GameObject go = CreateGameObject(); GameObject parent = CreateGameObject(); bodyTransform = go.transform; parentTransform = parent.transform; go.transform.SetParent(parent.transform); go.AddComponent(); rigidbody = go.AddComponent(); fixedRigidbody = go.AddComponent(); rigidbody.isKinematic = true; fixedRigidbody.unityService = mockUnityService; fixedRigidbody.Start(); } [Test] public void Validate_BasicMovement( [NUnit.Framework.Range(0.5f, 2.5f, 2)] float deltaTime, [NUnit.Framework.Range(1, 3, 2)] float speed, [Values] bool isLocal, [ValueSource(nameof(TestDirections))] Vector3 dir, [Values] bool isContinuous) { mockUnityService.fixedDeltaTime = deltaTime; fixedRigidbody.localTranslation = isLocal; fixedRigidbody.linearVelocity = speed * dir; fixedRigidbody.isContinuous = isContinuous; Vector3 start = rigidbody.position; fixedRigidbody.FixedUpdate(); Vector3 finish = rigidbody.position; Vector3 delta = finish - start; if (!isContinuous) { TestUtils.AssertInBounds(delta, speed * dir * deltaTime, 0.001f); } else { TestUtils.AssertInBounds(delta, Vector3.zero, 0.001f); } } [Test] public void Validate_BasicRotation( [NUnit.Framework.Range(0.5f, 2.5f, 2)] float deltaTime, [NUnit.Framework.Range(1, 3, 2)] float speed, [Values] bool isLocal, [ValueSource(nameof(TestDirections))] Vector3 dir, [Values] bool isContinuous) { mockUnityService.fixedDeltaTime = deltaTime; fixedRigidbody.localRotation = isLocal; fixedRigidbody.angularVelocity = speed * dir; fixedRigidbody.isContinuous = isContinuous; Quaternion start = rigidbody.rotation; fixedRigidbody.FixedUpdate(); Quaternion finish = rigidbody.rotation; float angleDelta = Quaternion.Angle(start, finish); if (!isContinuous) { TestUtils.AssertInBounds(angleDelta, dir.normalized.magnitude * speed * deltaTime, 0.1f); } else { TestUtils.AssertInBounds(angleDelta, 0.0f, 0.1f); } } } }