// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using nickmaltbie.OpenKCC.Environment; using nickmaltbie.TestUtilsUnity.Tests.TestCommon; using NUnit.Framework; using UnityEngine; namespace nickmaltbie.OpenKCC.Tests.EditMode.Environment { /// /// Basic tests for Teleporter in edit mode. /// [TestFixture] public class TeleporterTests : TestBase { [Test] public void Verify_TeleporterActions([Values] bool hasCharacterController) { Teleporter tele = CreateGameObject().AddComponent(); Collider co = CreateGameObject().AddComponent(); if (hasCharacterController) { co.gameObject.AddComponent(); } tele.transform.position = Vector3.forward * 10; tele.transform.rotation = Quaternion.Euler(Vector3.up * 30); tele.teleportLocation = tele.transform; TestUtils.AssertInBounds(co.transform.position, Vector3.zero); tele.OnTriggerEnter(co); TestUtils.AssertInBounds(co.transform.position, Vector3.forward * 10); TestUtils.AssertInBounds(co.transform.eulerAngles, Vector3.up * 30); } } }