// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using nickmaltbie.OpenKCC.Character; using nickmaltbie.OpenKCC.UI.Actions; using nickmaltbie.TestUtilsUnity.Tests.TestCommon; using NUnit.Framework; using UnityEngine; using UnityEngine.UI; namespace nickmaltbie.OpenKCC.Tests.EditMode.UI { /// /// Basic tests for ChangeMouseSensitivity in edit mode. /// [TestFixture] public class ChangeMouseSensitivityTests : TestBase { [Test] public void Verify_ChangeMouseSensitivity_ValueBounds() { Assert.AreEqual(0.0f, ChangeMouseSensitivity.GetSliderValue(PlayerInputUtils.minimumMouseSensitivity - 10.0f)); Assert.AreEqual(1.0f, ChangeMouseSensitivity.GetSliderValue(PlayerInputUtils.maximumMouseSensitivity + 10.0f)); } [Test] public void Verify_ChangeMouseSensitivityActions() { ChangeMouseSensitivity mouseSensitivity = CreateGameObject().AddComponent(); Slider slider = CreateGameObject().AddComponent(); mouseSensitivity.slider = slider; slider.value = 0.0f; mouseSensitivity.Awake(); Assert.AreEqual(PlayerInputUtils.mouseSensitivity, PlayerPrefs.GetFloat( ChangeMouseSensitivity.mouseSensitivityPlayerPref, PlayerInputUtils.DefaultMouseSensitivity)); Assert.AreEqual(slider.value, ChangeMouseSensitivity.GetSliderValue(PlayerInputUtils.mouseSensitivity)); // Set binding to some new value float sliderValue = 1 / Mathf.PI; slider.value = sliderValue; TestUtils.AssertInBounds(PlayerInputUtils.mouseSensitivity, ChangeMouseSensitivity.GetMouseSensitivity(sliderValue)); TestUtils.AssertInBounds(PlayerInputUtils.mouseSensitivity, PlayerPrefs.GetFloat( ChangeMouseSensitivity.mouseSensitivityPlayerPref, ChangeMouseSensitivity.GetMouseSensitivity(sliderValue))); // Change slider with value update PlayerInputUtils.mouseSensitivity = PlayerInputUtils.minimumMouseSensitivity; mouseSensitivity.UpdateDisplay(); Assert.AreEqual(slider.value, ChangeMouseSensitivity.GetSliderValue(PlayerInputUtils.minimumMouseSensitivity)); PlayerInputUtils.mouseSensitivity = PlayerInputUtils.maximumMouseSensitivity; mouseSensitivity.UpdateDisplay(); Assert.AreEqual(slider.value, ChangeMouseSensitivity.GetSliderValue(PlayerInputUtils.maximumMouseSensitivity)); mouseSensitivity.ResetBinding(); Assert.AreEqual(PlayerInputUtils.mouseSensitivity, PlayerInputUtils.DefaultMouseSensitivity); Assert.IsFalse(PlayerPrefs.HasKey(ChangeMouseSensitivity.mouseSensitivityPlayerPref)); } } }