// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using System.Collections.Generic; using nickmaltbie.OpenKCC.UI.Actions; using nickmaltbie.ScreenManager; using nickmaltbie.TestUtilsUnity.Tests.TestCommon; using NUnit.Framework; using UnityEngine; using UnityEngine.InputSystem; namespace nickmaltbie.OpenKCC.Tests.EditMode.UI { [TestFixture] public class OpenScreenActionTests : TestBase { [Test] public void Verify_OpenScreenAction() { GameScreen screen1 = CreateGameObject().AddComponent(); GameScreen screen2 = CreateGameObject().AddComponent(); GameScreen screen3 = CreateGameObject().AddComponent(); screen1.gameObject.name = "1"; screen2.gameObject.name = "2"; screen3.gameObject.name = "3"; UIManager uiManager = CreateGameObject().AddComponent(); uiManager.screenPrefabs = new List(new[] { screen1, screen2, screen3 }); uiManager.Start(); GameObject go = CreateGameObject(); // Setup input action reference. (Gamepad gamepad, _, InputActionMap actionMap) = SetupInputDevice(); InputAction testAction = actionMap.AddAction("testAction", InputActionType.Button, gamepad.aButton.path, interactions: "press"); OpenScreenAction openScreen = go.AddComponent(); MenuController controller = openScreen.GetComponent(); openScreen.action = InputActionReference.Create(testAction); openScreen.screen = screen3.gameObject; testAction.Enable(); controller.actionDelay = Mathf.NegativeInfinity; openScreen.OnScreenLoaded(); Assert.AreEqual(screen1.gameObject.name, uiManager.CurrentScreen); PressAndRelease(gamepad.aButton); Assert.AreEqual(screen3.gameObject.name, uiManager.CurrentScreen); uiManager.SetScreen(screen1.gameObject.name); Assert.AreEqual(screen1.gameObject.name, uiManager.CurrentScreen); PressAndRelease(gamepad.aButton); Assert.AreEqual(screen3.gameObject.name, uiManager.CurrentScreen); openScreen.OnScreenUnloaded(); uiManager.SetScreen(screen1.gameObject.name); PressAndRelease(gamepad.aButton); Assert.AreEqual(screen1.gameObject.name, uiManager.CurrentScreen); PressAndRelease(gamepad.aButton); Assert.AreEqual(screen1.gameObject.name, uiManager.CurrentScreen); openScreen.OnScreenLoaded(); PressAndRelease(gamepad.aButton); Assert.AreEqual(screen3.gameObject.name, uiManager.CurrentScreen); } } }