// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using nickmaltbie.OpenKCC.UI.Actions; using nickmaltbie.ScreenManager.Events; using nickmaltbie.TestUtilsUnity.Tests.TestCommon; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEngine.UI; namespace nickmaltbie.OpenKCC.Tests.EditMode.UI { [TestFixture] public class ToggleOnScreenUITests : TestBase { [Test] public void Verify_ToggleOnScreenUI() { OnScreenUIManager manager = CreateGameObject().AddComponent(); manager.gameObject.AddComponent(); manager.Awake(); LogAssert.ignoreFailingMessages = false; GameObject go = CreateGameObject(); Toggle toggle = go.AddComponent(); ToggleOnScreenUI playerMovement = go.AddComponent(); playerMovement.Start(); toggle.isOn = true; Assert.IsTrue(manager.EnabledState); toggle.isOn = false; Assert.IsFalse(manager.EnabledState); } } }