// Copyright (C) 2023 Nicholas Maltbie
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using nickmaltbie.OpenKCC.Utils;
using nickmaltbie.TestUtilsUnity.Tests.TestCommon;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.Rendering;
namespace nickmaltbie.OpenKCC.Tests.EditMode.Utils
{
///
/// Tests for the MaterialsUtils class.
///
[TestFixture]
public class MaterialUtilsTests : TestBase
{
private const string TestValueFloat = "_Glossiness";
private const string TestValueColor = "_Color";
private GameObject baseRendererGO;
private GameObject childRendererGO;
private GameObject otherRendererGO;
private Material baseMat;
private Material childMat;
private Material otherMat;
private Renderer baseRenderer;
private Renderer childRenderer;
private Renderer otherRenderer;
[SetUp]
public void SetUp()
{
baseRendererGO = CreateGameObject();
childRendererGO = CreateGameObject();
otherRendererGO = CreateGameObject();
baseRenderer = baseRendererGO.AddComponent();
childRenderer = childRendererGO.AddComponent();
otherRenderer = otherRendererGO.AddComponent();
childRendererGO.transform.SetParent(baseRendererGO.transform);
baseRenderer.sharedMaterials = new[] { baseMat = new Material(Shader.Find("Standard")) };
childRenderer.sharedMaterials = new[] { childMat = new Material(Shader.Find("Standard")) };
otherRenderer.sharedMaterials = new[] { otherMat = new Material(Shader.Find("Standard")) };
}
[Test]
public void Validate_RecursiveSetShadowCastingMode()
{
ShadowCastingMode initialOtherRendering = otherRenderer.shadowCastingMode;
MaterialUtils.RecursiveSetShadowCastingMode(baseRendererGO, ShadowCastingMode.ShadowsOnly);
Assert.AreEqual(baseRenderer.shadowCastingMode, ShadowCastingMode.ShadowsOnly);
Assert.AreEqual(childRenderer.shadowCastingMode, ShadowCastingMode.ShadowsOnly);
Assert.AreEqual(otherRenderer.shadowCastingMode, initialOtherRendering);
MaterialUtils.RecursiveSetShadowCastingMode(childRendererGO, ShadowCastingMode.On);
Assert.AreEqual(baseRenderer.shadowCastingMode, ShadowCastingMode.ShadowsOnly);
Assert.AreEqual(childRenderer.shadowCastingMode, ShadowCastingMode.On);
Assert.AreEqual(otherRenderer.shadowCastingMode, initialOtherRendering);
MaterialUtils.RecursiveSetShadowCastingMode(baseRendererGO, ShadowCastingMode.Off);
Assert.AreEqual(baseRenderer.shadowCastingMode, ShadowCastingMode.Off);
Assert.AreEqual(childRenderer.shadowCastingMode, ShadowCastingMode.Off);
Assert.AreEqual(otherRenderer.shadowCastingMode, initialOtherRendering);
}
[Test]
public void Validate_RecursiveSetFloatProperty()
{
float initialOtherRendering = otherMat.GetFloat(TestValueFloat);
MaterialUtils.RecursiveSetFloatProperty(baseRendererGO, TestValueFloat, 0.1f, true);
TestUtils.AssertInBounds(baseMat.GetFloat(TestValueFloat), 0.1f, 0.001f);
TestUtils.AssertInBounds(childMat.GetFloat(TestValueFloat), 0.1f, 0.001f);
TestUtils.AssertInBounds(otherMat.GetFloat(TestValueFloat), initialOtherRendering, 0.001f);
MaterialUtils.RecursiveSetFloatProperty(childRendererGO, TestValueFloat, 0.2f, true);
TestUtils.AssertInBounds(baseMat.GetFloat(TestValueFloat), 0.1f, 0.001f);
TestUtils.AssertInBounds(childMat.GetFloat(TestValueFloat), 0.2f, 0.001f);
TestUtils.AssertInBounds(otherMat.GetFloat(TestValueFloat), initialOtherRendering, 0.001f);
MaterialUtils.RecursiveSetFloatProperty(baseRendererGO, TestValueFloat, 0.3f, true);
TestUtils.AssertInBounds(baseMat.GetFloat(TestValueFloat), 0.3f, 0.001f);
TestUtils.AssertInBounds(childMat.GetFloat(TestValueFloat), 0.3f, 0.001f);
TestUtils.AssertInBounds(otherMat.GetFloat(TestValueFloat), initialOtherRendering, 0.001f);
}
[Test]
public void Validate_RecursiveSetColorProperty()
{
Color initialOtherRendering = otherMat.GetColor(TestValueColor);
MaterialUtils.RecursiveSetColorProperty(baseRendererGO, TestValueColor, Color.red, true);
Assert.AreEqual(baseMat.GetColor(TestValueColor), Color.red);
Assert.AreEqual(childMat.GetColor(TestValueColor), Color.red);
Assert.AreEqual(otherMat.GetColor(TestValueColor), initialOtherRendering);
MaterialUtils.RecursiveSetColorProperty(childRendererGO, TestValueColor, Color.blue, true);
Assert.AreEqual(baseMat.GetColor(TestValueColor), Color.red);
Assert.AreEqual(childMat.GetColor(TestValueColor), Color.blue);
Assert.AreEqual(otherMat.GetColor(TestValueColor), initialOtherRendering);
MaterialUtils.RecursiveSetColorProperty(baseRendererGO, TestValueColor, Color.green, true);
Assert.AreEqual(baseMat.GetColor(TestValueColor), Color.green);
Assert.AreEqual(childMat.GetColor(TestValueColor), Color.green);
Assert.AreEqual(otherMat.GetColor(TestValueColor), initialOtherRendering);
}
}
}