// Copyright (C) 2023 Nicholas Maltbie
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Linq;
using System.Reflection;
using nickmaltbie.OpenKCC.Utils;
using nickmaltbie.TestUtilsUnity.Tests.TestCommon;
using NUnit.Framework;
using UnityEngine;
namespace nickmaltbie.OpenKCC.Tests.EditMode.Utils
{
///
/// Tests to validate physics wrappers.
///
[TestFixture]
public class PhysicsWrapperTests : TestBase
{
[Test]
public void Validate_RaycastWrapper()
{
RaycastHit raycastHitData = default;
IRaycastHit raycastHitWrapper = new RaycastHitWrapper(raycastHitData);
Assert.AreEqual(raycastHitData.collider, raycastHitWrapper.collider);
Assert.AreEqual(raycastHitData.triangleIndex, raycastHitWrapper.triangleIndex);
Assert.AreEqual(raycastHitData.textureCoord, raycastHitWrapper.textureCoord);
Assert.AreEqual(raycastHitData.textureCoord2, raycastHitWrapper.textureCoord2);
Assert.AreEqual(raycastHitData.transform, raycastHitWrapper.transform);
Assert.AreEqual(raycastHitData.rigidbody, raycastHitWrapper.rigidbody);
Vector3 testVector3 = Vector3.forward;
raycastHitWrapper.point = Vector3.forward;
raycastHitWrapper.normal = Vector3.forward;
raycastHitWrapper.barycentricCoordinate = Vector3.forward;
Assert.AreEqual(testVector3, raycastHitWrapper.point);
Assert.AreEqual(testVector3, raycastHitWrapper.normal);
float testFloat = 3.14f;
raycastHitWrapper.distance = testFloat;
Assert.AreEqual(testFloat, raycastHitWrapper.distance);
}
[Test]
public void Validate_KinematicCharacterControllerHit()
{
Collider hit = default;
Rigidbody rigidbody = default;
GameObject gameObject = default;
Transform transform = default;
Vector3 point = default;
Vector3 normal = default;
Vector3 moveDirection = default;
float moveLength = default;
IControllerColliderHit controllerColliderHit = new KinematicCharacterControllerHit(
hit, rigidbody, gameObject, transform, point, normal, moveDirection, moveLength);
Assert.AreEqual(controllerColliderHit.collider, hit);
Assert.AreEqual(controllerColliderHit.gameObject, gameObject);
Assert.AreEqual(controllerColliderHit.transform, transform);
Assert.AreEqual(controllerColliderHit.point, point);
Assert.AreEqual(controllerColliderHit.normal, normal);
Assert.AreEqual(controllerColliderHit.moveDirection, moveDirection);
Assert.AreEqual(controllerColliderHit.moveLength, moveLength);
}
[Test]
public void Validate_ControllerColliderHitWrapper()
{
Type colliderHitType = typeof(ControllerColliderHit);
ConstructorInfo colliderHitConstructor = colliderHitType.GetConstructors().First(c => c.GetParameters().Length == 0);
var colliderHit = (ControllerColliderHit)colliderHitConstructor.Invoke(new object[0]);
GameObject go = CreateGameObject();
Collider collider = go.AddComponent();
Rigidbody rigidbody = go.AddComponent();
FieldInfo colliderField = colliderHitType.GetRuntimeFields()
.Union(colliderHitType.GetFields())
.First(field => field.FieldType == typeof(Collider));
colliderField.SetValue(colliderHit, collider);
Vector3 moveVector = Vector3.forward;
IControllerColliderHit controllerColliderHit = new ControllerColliderHitWrapper(
colliderHit, moveVector);
Assert.AreEqual(collider, controllerColliderHit.collider);
Assert.AreEqual(collider.attachedRigidbody, controllerColliderHit.rigidbody);
Assert.AreEqual(go, controllerColliderHit.gameObject);
Assert.AreEqual(go.transform, controllerColliderHit.transform);
Assert.AreEqual(Vector3.zero, controllerColliderHit.point);
Assert.AreEqual(Vector3.zero, controllerColliderHit.normal);
Assert.AreEqual(moveVector.normalized, controllerColliderHit.moveDirection);
Assert.AreEqual(moveVector.magnitude, controllerColliderHit.moveLength);
}
}
}