// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using System; using nickmaltbie.OpenKCC.Utils.ColliderCast; using nickmaltbie.TestUtilsUnity.Tests.TestCommon; using NUnit.Framework; using UnityEngine; namespace nickmaltbie.OpenKCC.Tests.PlayMode.Utils.ColliderCast { /// /// Basic tests for in edit mode. /// [TestFixture] public class ColliderConfigurationTests : TestBase { public static readonly ColliderType[] ColliderTypes = Enum.GetValues(typeof(ColliderType)) as ColliderType[]; [Test] public void Verify_ColliderConfigSettings([ValueSource(nameof(ColliderTypes))] ColliderType type) { var config = new ColliderConfiguration { type = type, boxCenter = Vector3.zero, boxSize = Vector3.one, capsuleCenter = Vector3.zero, capsuleHeight = 2.0f, capsuleRadius = 0.5f, capsuleDirection = CapsuleDirection.Y, sphereCenter = Vector3.zero, sphereRadius = 0.5f, pointCenter = Vector3.zero, }; Assert.AreEqual(config.Center, Vector3.zero); Assert.AreEqual(config.Size, config.boxSize); Assert.AreEqual(config.Height, config.capsuleHeight); Assert.AreEqual(config.CapsuleDirection, config.capsuleDirection); Assert.AreEqual(config.Radius, type == ColliderType.Sphere || type == ColliderType.Capsule ? 0.5f : 0.0f); config.Center = Vector3.up * 2.0f; config.Radius = 1.0f; GameObject go = CreateGameObject(); config.AttachCollider(go, false); config.AttachCollider(go, true); } } }