// Copyright (C) 2023 Nicholas Maltbie // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. using nickmaltbie.OpenKCC.Utils; using nickmaltbie.OpenKCC.Utils.ColliderCast; using UnityEngine; namespace nickmaltbie.OpenKCC.Tests.TestCommon { /// /// Unity test utilities. /// public static class KCCTestUtils { /// /// Bound range for test utils validation of number in range. /// public enum BoundRange { LessThan, GraterThan, GraterThanOrLessThan, } /// /// Setup a raycast hit mock. /// /// Collider to return from the mock. /// Point of collision for the mock. /// Distance from source from the mock. /// Normal vector for the collision from the mock. /// Fraction of movement. /// Mock raycast hit object with the specified properties. public static IRaycastHit SetupRaycastHitMock(Collider collider = null, Vector3 point = default, Vector3 normal = default, float distance = 0.0f) { var raycastHitMock = new MockRaycastHit { collider = collider, point = point, distance = distance, normal = normal, }; return raycastHitMock; } public static IRaycastHit SetupDoRaycastInDirection(MockColliderCast colliderCastMock, Collider collider = null, Vector3 point = default, Vector3 normal = default, float distance = 0.0f, bool didHit = false) { IRaycastHit raycastHit = KCCTestUtils.SetupRaycastHitMock( collider, point, normal, distance); colliderCastMock.OnDoRaycastInDirection = (Vector3 position, Vector3 direction, float dist, out IRaycastHit hit, int layerMask, QueryTriggerInteraction queryTriggerInteraction) => { hit = raycastHit; return didHit; }; return raycastHit; } public static IRaycastHit SetupCastSelf(MockColliderCast colliderCastMock, Collider collider = null, Vector3 point = default, Vector3 normal = default, float distance = 0.0f, bool didHit = false) { IRaycastHit raycastHit = KCCTestUtils.SetupRaycastHitMock( collider, point, normal, distance); colliderCastMock.OnCastSelf = (Vector3 position, Quaternion rotation, Vector3 direction, float dist, out IRaycastHit hit, int layerMask, QueryTriggerInteraction queryTriggerInteraction, float skinWidth) => { hit = raycastHit; return didHit; }; return raycastHit; } } }