// Copyright (C) 2023 Nicholas Maltbie
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using nickmaltbie.OpenKCC.Utils;
using nickmaltbie.OpenKCC.Utils.ColliderCast;
using UnityEngine;
namespace nickmaltbie.OpenKCC.Tests.TestCommon
{
///
/// Unity test utilities.
///
public static class KCCTestUtils
{
///
/// Bound range for test utils validation of number in range.
///
public enum BoundRange
{
LessThan,
GraterThan,
GraterThanOrLessThan,
}
///
/// Setup a raycast hit mock.
///
/// Collider to return from the mock.
/// Point of collision for the mock.
/// Distance from source from the mock.
/// Normal vector for the collision from the mock.
/// Fraction of movement.
/// Mock raycast hit object with the specified properties.
public static IRaycastHit SetupRaycastHitMock(Collider collider = null, Vector3 point = default, Vector3 normal = default, float distance = 0.0f)
{
var raycastHitMock = new MockRaycastHit
{
collider = collider,
point = point,
distance = distance,
normal = normal,
};
return raycastHitMock;
}
public static IRaycastHit SetupDoRaycastInDirection(MockColliderCast colliderCastMock, Collider collider = null, Vector3 point = default, Vector3 normal = default, float distance = 0.0f, bool didHit = false)
{
IRaycastHit raycastHit = KCCTestUtils.SetupRaycastHitMock(
collider,
point,
normal,
distance);
colliderCastMock.OnDoRaycastInDirection = (Vector3 position, Vector3 direction, float dist, out IRaycastHit hit, int layerMask, QueryTriggerInteraction queryTriggerInteraction) =>
{
hit = raycastHit;
return didHit;
};
return raycastHit;
}
public static IRaycastHit SetupCastSelf(MockColliderCast colliderCastMock, Collider collider = null, Vector3 point = default, Vector3 normal = default, float distance = 0.0f, bool didHit = false)
{
IRaycastHit raycastHit = KCCTestUtils.SetupRaycastHitMock(
collider,
point,
normal,
distance);
colliderCastMock.OnCastSelf = (Vector3 position, Quaternion rotation, Vector3 direction, float dist, out IRaycastHit hit, int layerMask, QueryTriggerInteraction queryTriggerInteraction, float skinWidth) =>
{
hit = raycastHit;
return didHit;
};
return raycastHit;
}
}
}