# 2.0.0-pre.43

## Added

- Add AudioClipData asset load

## Fix

- Fix List<System.Int32> delegate Adapter missing error
- Fix MonoBinder error when bind the LayerMask field
- Fix when PackageTools does not have a project or is not opened, using binder to fill in asset will result in an error.

## Change

- Change Instantiate function name to DoBinding in the Hooks/Runtime/Utility.cs
- Change Convert To MonoBinder button to Context Menu(Right click the target)

## Improved

- Improved Delegate register of primitive types

# 2.0.0-pre.42

## Improved

- Improved location Services useage

# 2.0.0-pre.41

## Removed

- Remove Try catch in ILIntepreter

# 2.0.0-pre.40

## Fix

- Fix module clr not injected into application domain

# 2.0.0-pre.39

## Add

- Add Particle sub mode clrs

## Fix

- List\<GameObject\> Binding failed

## Fix

- Fix ConstrainSource not found error
- Fix [Particle]Cannot find method:set_enabled in type:UnityEngine.ParticleSystem+RotationOverLifetimeModule

# 2.0.0-pre.38

## Fix

- Fix does not work with start method when script componenthas not OnEnable method

# 2.0.0-pre.37

## Fix

- Fix when the object is in the Deactivate state, MonoBinder start still executes.

# 2.0.0-pre.36

## Removed

- Removed Fusion2 dependency from Clr. Move fusion2 clr to photon module UnityFusion.

# 2.0.0-pre.35

## Added

- Add Events,Particles clrs
- Add missing clr types

## Improved

- Reduce GC
- Improved OnEvent GC

# 2.0.0-pre.34

## Fix

- Fixed the issue that a large number of GCs were generated when loading Assetbundles.

# 2.0.0-pre.33

## Fix

- Fix component array render of mono behaviour adapter inspector.

## Removed

- Removed uesless code.

# 2.0.0-pre.32

## Fix

- Fix double-click log redirection

# 2.0.0-pre.31

## Removed

- Removed LoadTTypeAssetRedirection.cs. And move to XRMODAPI UnityFusion
- Removed XRMOD-API Reference

# 2.0.0-pre.30

# 2.0.0-pre.29

# 2.0.0-pre.28

## Added

- [CLRs]: Added CLRs
- [Cores]: Move to Cores folder
- [Hooks]: Added Hooks
- [Adapters]: Added Adapters
