using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class UnityEngine_AI_NavMeshBuildSettings_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(UnityEngine.AI.NavMeshBuildSettings); args = new Type[]{}; method = type.GetMethod("get_agentTypeID", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_agentTypeID_0); args = new Type[]{typeof(System.Int32)}; method = type.GetMethod("set_agentTypeID", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_agentTypeID_1); args = new Type[]{}; method = type.GetMethod("get_agentRadius", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_agentRadius_2); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_agentRadius", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_agentRadius_3); args = new Type[]{}; method = type.GetMethod("get_agentHeight", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_agentHeight_4); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_agentHeight", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_agentHeight_5); args = new Type[]{}; method = type.GetMethod("get_agentSlope", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_agentSlope_6); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_agentSlope", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_agentSlope_7); args = new Type[]{}; method = type.GetMethod("get_agentClimb", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_agentClimb_8); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_agentClimb", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_agentClimb_9); args = new Type[]{}; method = type.GetMethod("get_ledgeDropHeight", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_ledgeDropHeight_10); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_ledgeDropHeight", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_ledgeDropHeight_11); args = new Type[]{}; method = type.GetMethod("get_maxJumpAcrossDistance", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_maxJumpAcrossDistance_12); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_maxJumpAcrossDistance", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_maxJumpAcrossDistance_13); args = new Type[]{}; method = type.GetMethod("get_minRegionArea", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_minRegionArea_14); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_minRegionArea", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_minRegionArea_15); args = new Type[]{}; method = type.GetMethod("get_overrideVoxelSize", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_overrideVoxelSize_16); args = new Type[]{typeof(System.Boolean)}; method = type.GetMethod("set_overrideVoxelSize", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_overrideVoxelSize_17); args = new Type[]{}; method = type.GetMethod("get_voxelSize", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_voxelSize_18); args = new Type[]{typeof(System.Single)}; method = type.GetMethod("set_voxelSize", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_voxelSize_19); args = new Type[]{}; method = type.GetMethod("get_overrideTileSize", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_overrideTileSize_20); args = new Type[]{typeof(System.Boolean)}; method = type.GetMethod("set_overrideTileSize", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_overrideTileSize_21); args = new Type[]{}; method = type.GetMethod("get_tileSize", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_tileSize_22); args = new Type[]{typeof(System.Int32)}; method = type.GetMethod("set_tileSize", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_tileSize_23); args = new Type[]{}; method = type.GetMethod("get_maxJobWorkers", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_maxJobWorkers_24); args = new Type[]{typeof(System.UInt32)}; method = type.GetMethod("set_maxJobWorkers", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_maxJobWorkers_25); args = new Type[]{}; method = type.GetMethod("get_preserveTilesOutsideBounds", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_preserveTilesOutsideBounds_26); args = new Type[]{typeof(System.Boolean)}; method = type.GetMethod("set_preserveTilesOutsideBounds", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_preserveTilesOutsideBounds_27); args = new Type[]{}; method = type.GetMethod("get_buildHeightMesh", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_buildHeightMesh_28); args = new Type[]{typeof(System.Boolean)}; method = type.GetMethod("set_buildHeightMesh", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_buildHeightMesh_29); args = new Type[]{}; method = type.GetMethod("get_debug", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_debug_30); args = new Type[]{typeof(UnityEngine.AI.NavMeshBuildDebugSettings)}; method = type.GetMethod("set_debug", flag, null, args, null); app.RegisterCLRMethodRedirection(method, set_debug_31); args = new Type[]{typeof(UnityEngine.Bounds)}; method = type.GetMethod("ValidationReport", flag, null, args, null); app.RegisterCLRMethodRedirection(method, ValidationReport_32); app.RegisterCLRMemberwiseClone(type, PerformMemberwiseClone); app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.AI.NavMeshBuildSettings()); app.RegisterCLRCreateArrayInstance(type, s => new UnityEngine.AI.NavMeshBuildSettings[s]); } static void WriteBackInstance(UnityFusion.Runtime.Enviorment.AppDomain __domain, StackObject* ptr_of_this_method, AutoList __mStack, ref UnityEngine.AI.NavMeshBuildSettings instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch(ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if(___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if(t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.AI.NavMeshBuildSettings[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } } static StackObject* get_agentTypeID_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.agentTypeID; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_agentTypeID_1(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @value = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.agentTypeID = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_agentRadius_2(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.agentRadius; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_agentRadius_3(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.agentRadius = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_agentHeight_4(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.agentHeight; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_agentHeight_5(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.agentHeight = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_agentSlope_6(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.agentSlope; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_agentSlope_7(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.agentSlope = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_agentClimb_8(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.agentClimb; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_agentClimb_9(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.agentClimb = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_ledgeDropHeight_10(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.ledgeDropHeight; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_ledgeDropHeight_11(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.ledgeDropHeight = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_maxJumpAcrossDistance_12(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.maxJumpAcrossDistance; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_maxJumpAcrossDistance_13(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.maxJumpAcrossDistance = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_minRegionArea_14(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.minRegionArea; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_minRegionArea_15(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.minRegionArea = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_overrideVoxelSize_16(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.overrideVoxelSize; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* set_overrideVoxelSize_17(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.overrideVoxelSize = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_voxelSize_18(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.voxelSize; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Float; *(float*)&__ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_voxelSize_19(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @value = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.voxelSize = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_overrideTileSize_20(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.overrideTileSize; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* set_overrideTileSize_21(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.overrideTileSize = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_tileSize_22(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.tileSize; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return __ret + 1; } static StackObject* set_tileSize_23(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @value = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.tileSize = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_maxJobWorkers_24(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.maxJobWorkers; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = (int)result_of_this_method; return __ret + 1; } static StackObject* set_maxJobWorkers_25(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.UInt32 @value = (uint)ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.maxJobWorkers = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_preserveTilesOutsideBounds_26(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.preserveTilesOutsideBounds; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* set_preserveTilesOutsideBounds_27(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.preserveTilesOutsideBounds = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_buildHeightMesh_28(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.buildHeightMesh; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* set_buildHeightMesh_29(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.buildHeightMesh = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* get_debug_30(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.debug; ptr_of_this_method = ILIntepreter.Minus(__esp, 1); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* set_debug_31(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.AI.NavMeshBuildDebugSettings @value = (UnityEngine.AI.NavMeshBuildDebugSettings)typeof(UnityEngine.AI.NavMeshBuildDebugSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); instance_of_this_method.debug = value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return __ret; } static StackObject* ValidationReport_32(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Bounds @buildBounds = (UnityEngine.Bounds)typeof(UnityEngine.Bounds).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.AI.NavMeshBuildSettings instance_of_this_method = (UnityEngine.AI.NavMeshBuildSettings)typeof(UnityEngine.AI.NavMeshBuildSettings).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); var result_of_this_method = instance_of_this_method.ValidationReport(@buildBounds); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __intp.Free(ptr_of_this_method); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.AI.NavMeshBuildSettings(); ins = (UnityEngine.AI.NavMeshBuildSettings)o; return ins; } } }