using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class UnityEngine_AI_NavMeshTriangulation_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; FieldInfo field; Type[] args; Type type = typeof(UnityEngine.AI.NavMeshTriangulation); field = type.GetField("vertices", flag); app.RegisterCLRFieldGetter(field, get_vertices_0); app.RegisterCLRFieldSetter(field, set_vertices_0); app.RegisterCLRFieldBinding(field, CopyToStack_vertices_0, AssignFromStack_vertices_0); field = type.GetField("indices", flag); app.RegisterCLRFieldGetter(field, get_indices_1); app.RegisterCLRFieldSetter(field, set_indices_1); app.RegisterCLRFieldBinding(field, CopyToStack_indices_1, AssignFromStack_indices_1); field = type.GetField("areas", flag); app.RegisterCLRFieldGetter(field, get_areas_2); app.RegisterCLRFieldSetter(field, set_areas_2); app.RegisterCLRFieldBinding(field, CopyToStack_areas_2, AssignFromStack_areas_2); app.RegisterCLRMemberwiseClone(type, PerformMemberwiseClone); app.RegisterCLRCreateDefaultInstance(type, () => new UnityEngine.AI.NavMeshTriangulation()); app.RegisterCLRCreateArrayInstance(type, s => new UnityEngine.AI.NavMeshTriangulation[s]); } static void WriteBackInstance(UnityFusion.Runtime.Enviorment.AppDomain __domain, StackObject* ptr_of_this_method, AutoList __mStack, ref UnityEngine.AI.NavMeshTriangulation instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch(ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if(___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if(t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.AI.NavMeshTriangulation[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } } static object get_vertices_0(ref object o) { return ((UnityEngine.AI.NavMeshTriangulation)o).vertices; } static StackObject* CopyToStack_vertices_0(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.AI.NavMeshTriangulation)o).vertices; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static void set_vertices_0(ref object o, object v) { UnityEngine.AI.NavMeshTriangulation ins =(UnityEngine.AI.NavMeshTriangulation)o; ins.vertices = (UnityEngine.Vector3[])v; o = ins; } static StackObject* AssignFromStack_vertices_0(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; UnityEngine.Vector3[] @vertices = (UnityEngine.Vector3[])typeof(UnityEngine.Vector3[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); UnityEngine.AI.NavMeshTriangulation ins =(UnityEngine.AI.NavMeshTriangulation)o; ins.vertices = @vertices; o = ins; return ptr_of_this_method; } static object get_indices_1(ref object o) { return ((UnityEngine.AI.NavMeshTriangulation)o).indices; } static StackObject* CopyToStack_indices_1(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.AI.NavMeshTriangulation)o).indices; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static void set_indices_1(ref object o, object v) { UnityEngine.AI.NavMeshTriangulation ins =(UnityEngine.AI.NavMeshTriangulation)o; ins.indices = (System.Int32[])v; o = ins; } static StackObject* AssignFromStack_indices_1(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Int32[] @indices = (System.Int32[])typeof(System.Int32[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); UnityEngine.AI.NavMeshTriangulation ins =(UnityEngine.AI.NavMeshTriangulation)o; ins.indices = @indices; o = ins; return ptr_of_this_method; } static object get_areas_2(ref object o) { return ((UnityEngine.AI.NavMeshTriangulation)o).areas; } static StackObject* CopyToStack_areas_2(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((UnityEngine.AI.NavMeshTriangulation)o).areas; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static void set_areas_2(ref object o, object v) { UnityEngine.AI.NavMeshTriangulation ins =(UnityEngine.AI.NavMeshTriangulation)o; ins.areas = (System.Int32[])v; o = ins; } static StackObject* AssignFromStack_areas_2(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Int32[] @areas = (System.Int32[])typeof(System.Int32[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); UnityEngine.AI.NavMeshTriangulation ins =(UnityEngine.AI.NavMeshTriangulation)o; ins.areas = @areas; o = ins; return ptr_of_this_method; } static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.AI.NavMeshTriangulation(); ins = (UnityEngine.AI.NavMeshTriangulation)o; return ins; } } }