using System; using Goap.Core; using UnityEngine; namespace Goap.Runtime { [Serializable] [Obsolete("Use CapabilityConfigs instead!")] public class SerializableCondition : ICondition { public WorldKeyScriptable worldKey; public IWorldKey WorldKey => this.worldKey; [field: SerializeField] public Comparison Comparison { get; set; } [field: SerializeField] public int Amount { get; set; } } }