using System; using Goap.Core; using UnityEngine; namespace Goap.Runtime { [Obsolete("Use CapabilityConfigs instead!")] public class TargetSensorConfigScriptable : ScriptableObject, ITargetSensorConfig { [TargetSensor] public string classType; public TargetKeyScriptable key; public string Name => this.name; public ITargetKey Key => this.key; public string ClassType { get => this.classType; set => this.classType = value; } } }