using System; using Goap.Core; using UnityEngine; namespace Goap.Runtime { [Obsolete("Use CapabilityConfigs instead!")] public class WorldSensorConfigScriptable : ScriptableObject, IWorldSensorConfig { [WorldSensor] public string classType; public WorldKeyScriptable key; public string Name => this.name; public string ClassType { get => this.classType; set => this.classType = value; } public IWorldKey Key => this.key; } }