// // /*=============================================================================== // // Copyright (C) 2025 PhantomsXR Ltd. All Rights Reserved. // // // // This file is part of the Phantom.XRMOD.Localization.Runtime. // // // // The XR-MOD cannot be copied, distributed, or made available to // // third-parties for commercial purposes without written permission of PhantomsXR Ltd. // // // // Contact nswell@phantomsxr.com for licensing requests. // // ===============================================================================*/ using UnityEngine; namespace Phantom.XRMOD.Localization.Runtime { public class LocalizedAudio : LocalizedAssetBase { [SerializeField] private AudioSource audioSource; private void Awake() { if (audioSource == null) audioSource = GetComponent(); } protected override void ApplyAsset(AudioClip _asset) { if (audioSource == null) return; audioSource.clip = _asset; } } }