using UnityEditor; using UnityEngine; namespace Phantom.XRMOD.XRMODPackageTools.Editor { public class PostProcessingBlock : AbstractBlock { private bool postProcessingToggle = true; public PostProcessingBlock(Configures _property) : base(_property) { } public override Rect DrawBlock(Rect _area) { postProcessingToggle = EditorGUILayout.BeginFoldoutHeaderGroup(postProcessingToggle, "Post processing Feature", null, ShowHeaderContextMenu); var tmp_BlockRect = GUILayoutUtility.GetLastRect(); if (postProcessingToggle) { EditorGUILayout.BeginHorizontal(); GUILayout.Space(15f); EditorGUILayout.BeginVertical(); property.PostProcessing = EditorGUILayout.Toggle("Post processing", property.PostProcessing); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); Utility.DrawHorizontalDivLine(); } EditorGUILayout.EndFoldoutHeaderGroup(); return tmp_BlockRect; } public override bool OnRemoved() { property.PostProcessing = false; return true; } public override bool OpenReference() { Application.OpenURL($"{CONST_HELP_BASE_URL}features#post-processing-feature"); return false; } void ShowHeaderContextMenu(Rect _position) { var tmp_Menu = new GenericMenu(); tmp_Menu.AddItem(new GUIContent("Reset"), false, () => OnRemoved()); tmp_Menu.AddItem(new GUIContent(CONST_HELP_BUTTON_TITLE), false, () => OpenReference()); tmp_Menu.DropDown(_position); } } }