using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class Fusion_RunnerEnableVisibility_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(Fusion.RunnerEnableVisibility); args = new Type[]{typeof(Fusion.NetworkRunner), typeof(Fusion.PlayerRef), typeof(Fusion.Sockets.ReliableKey), typeof(System.Single)}; method = type.GetMethod("OnReliableDataProgress", flag, null, args, null); app.RegisterCLRMethodRedirection(method, OnReliableDataProgress_0); app.RegisterCLRCreateDefaultInstance(type, () => new Fusion.RunnerEnableVisibility()); app.RegisterCLRCreateArrayInstance(type, s => new Fusion.RunnerEnableVisibility[s]); args = new Type[]{}; method = type.GetConstructor(flag, null, args, null); app.RegisterCLRMethodRedirection(method, Ctor_0); } static StackObject* OnReliableDataProgress_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single @progress = *(float*)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); Fusion.Sockets.ReliableKey @key = (Fusion.Sockets.ReliableKey)typeof(Fusion.Sockets.ReliableKey).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); Fusion.PlayerRef @player = (Fusion.PlayerRef)typeof(Fusion.PlayerRef).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)16); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); Fusion.NetworkRunner @runner = (Fusion.NetworkRunner)typeof(Fusion.NetworkRunner).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 5); Fusion.RunnerEnableVisibility instance_of_this_method = (Fusion.RunnerEnableVisibility)typeof(Fusion.RunnerEnableVisibility).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags)0); __intp.Free(ptr_of_this_method); instance_of_this_method.OnReliableDataProgress(@runner, @player, @key, @progress); return __ret; } static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, AutoList __mStack, CLRMethod __method, bool isNewObj) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new Fusion.RunnerEnableVisibility(); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }