using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using UnityFusion.CLR.TypeSystem; using UnityFusion.CLR.Method; using UnityFusion.Runtime.Enviorment; using UnityFusion.Runtime.Intepreter; using UnityFusion.Runtime.Stack; using UnityFusion.Reflection; using UnityFusion.CLR.Utils; #if DEBUG && !DISABLE_UNITYFUSION_DEBUG using AutoList = System.Collections.Generic.List; #else using AutoList = UnityFusion.Other.UncheckedList; #endif namespace UnityFusion.Runtime.Generated { unsafe class Fusion_SimulationConfig_Binding { public static void Register(UnityFusion.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; FieldInfo field; Type[] args; Type type = typeof(Fusion.SimulationConfig); field = type.GetField("PlayerCount", flag); app.RegisterCLRFieldGetter(field, get_PlayerCount_0); app.RegisterCLRFieldSetter(field, set_PlayerCount_0); app.RegisterCLRFieldBinding(field, CopyToStack_PlayerCount_0, AssignFromStack_PlayerCount_0); } static object get_PlayerCount_0(ref object o) { return ((Fusion.SimulationConfig)o).PlayerCount; } static StackObject* CopyToStack_PlayerCount_0(ref object o, ILIntepreter __intp, StackObject* __ret, AutoList __mStack) { var result_of_this_method = ((Fusion.SimulationConfig)o).PlayerCount; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return __ret + 1; } static void set_PlayerCount_0(ref object o, object v) { ((Fusion.SimulationConfig)o).PlayerCount = (System.Int32)v; } static StackObject* AssignFromStack_PlayerCount_0(ref object o, ILIntepreter __intp, StackObject* ptr_of_this_method, AutoList __mStack) { UnityFusion.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; System.Int32 @PlayerCount = ptr_of_this_method->Value; ((Fusion.SimulationConfig)o).PlayerCount = @PlayerCount; return ptr_of_this_method; } } }