using RMC.Components; using UnityEngine; namespace RMC.DOTS.Components { public enum DividerType { Null, SharedSystems, Systems, Instances } public class DemoHierarchyDivider : HierarchyDivider { [SerializeField] public DividerType DividerType; protected override string Title { get { if (DividerType == DividerType.Null) { return ""; } return DividerType.ToString(); } } } }