using UnityEngine; namespace Rokid.UXR.Interaction { /// /// Event Interface /// public interface IEventInput { /// /// Init event module /// /// Initialize the parent of the interactor public void Initialize(Transform parent); /// /// Release event module /// public void Release(); /// /// Activate the module (only if the module has already been initialized to activate successfully) /// public void ActiveModule(); /// /// Generated interactor /// /// public Transform Interactor { get; set; } } }