using UnityEngine;
namespace Rokid.UXR.Interaction
{
///
/// Event Interface
///
public interface IEventInput
{
///
/// Init event module
///
/// Initialize the parent of the interactor
public void Initialize(Transform parent);
///
/// Release event module
///
public void Release();
///
/// Activate the module (only if the module has already been initialized to activate successfully)
///
public void ActiveModule();
///
/// Generated interactor
///
///
public Transform Interactor { get; set; }
}
}